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  1. marinepower is offline Member marinepower is an unknown quantity at this point
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    Resources needed to make hacks?

    Hey guys,

    I've been following the starcraft hacking scene for a while now, and would love to finally make some hacks of my own. However, I'm not sure where to start.

    I know I need asm in order to go through starcraft's memory with a debugger, and a programming language to write the hack with.

    Here are just a couple of questions I have:
    Where would you recommend learning asm and C++? Any tutorials / books you especially liked?

    What program do you use to compile asm? Do you suggest anything besides bloodshed dev for c++?

    Next, where is a good place to start? What should I try to make as my first hack?

    Thanks a lot!

  2. YES
    YES is offline Member YES is an unknown quantity at this point
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    so did u make a hack yet?

  3. ViperSRT3g's Avatar
    ViperSRT3g is offline Freedom Hack Team ViperSRT3g is on a distinguished road
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    To compile asm, I use RadASM, it's an easy-to-use masm compiler. C++ with inline ASM is totally different, for that I use Microsoft's Visual Studio 2008. I'm sure the tutorials written by many of the programmers her can be found all over the place. Try looking for them
    Need any VB assistance? Contact me!

  4. -187-'s Avatar
    -187- is offline Member -187- is an unknown quantity at this point
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    A Brain, a C++ Compiler of your choice, and a debugger.

  5. Heinermann is offline Freedom Hack Team Heinermann is an unknown quantity at this point
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    Generic game hacking resources list:
    1. Choose a memory searcher for simple hacks.
    2. Choose a debugger/disassembler for more advanced hacks.
    3. Find a collection of information/documents or knowledge of the game data or game engine.
    4. Choose a programming language of your choice.


    1. I use ArtMoney, but I recommend getting a different one.
    2. I use Olly and IDA Pro. Olly is completely free, and there is also a free older version of IDA with many of its features disabled.
    3. I've written my own documents(storm Functions), and also some known information(units/sprites/etc). See http://code.google.com/p/vgce/source.../docs/Blizzard and http://www.staredit.net/?p=wiki .
    4. I prefer C++. It's easy and you can write programs so much quicker than in ASM.

  6. YES
    YES is offline Member YES is an unknown quantity at this point
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    so is 1 i wll fine the hacks make? http://code.google.com/p/vgce/source.../docs/Blizzard
    yes or no?

  7. -187-'s Avatar
    -187- is offline Member -187- is an unknown quantity at this point
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    Quote Originally Posted by YES View Post
    so is 1 i wll fine the hacks make? http://code.google.com/p/vgce/source.../docs/Blizzard
    yes or no?
    LOL YES

  8. YES
    YES is offline Member YES is an unknown quantity at this point
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    ok just need 2 no lol

  9. marinepower is offline Member marinepower is an unknown quantity at this point
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    Wow Heinerman. That seems like an extremely useful google code resource!
    I s'pose I'll go dl ollydbg and IDA pro, as well as hit up some asm tuts.

    Will post back in this thread in a month or so with some progress :P

  10. YES
    YES is offline Member YES is an unknown quantity at this point
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    so is http://code.google.com/p/vgce/source.../docs/Blizzard
    i fine the make but where do i dl n where do i fine the asm?? that all i need to no

  11. Heinermann is offline Freedom Hack Team Heinermann is an unknown quantity at this point
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    ASM? What are you talking about. You're supposed to make that yourself. You don't even need ASM either.

  12. Union1 is offline Beta Tester Union1 is an unknown quantity at this point
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    You want ASM? goto google. search olly debug or ida pro choose your pick dl either of them and open starcraft with either. There you go you have ASM :P

  13. YES
    YES is offline Member YES is an unknown quantity at this point
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    ok thx you

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